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Over the last two decades, we have seen a massive evolution in terms of modern technology, and the world is swiftly moving towards digitization. Because of this, one industry that has seen rapid growth, especially in the last few years, is the gaming industry. Currently, the video game industry generates annual revenue of more than seventy billion dollars, and the number keeps increasing every year. These changes are evident because of the increasing number of people playing video games in a variety of formats like mobile, PC, or console. The purpose of this research is to investigate the psychological aspects involved in game design and to decipher ways in which we can reduce the cognitive load on the users. Using principles of cognitive ergonomics, the study identifies the problems in video games that lead to an increase in cognitive load, and with the help of the psychological process, unearth a few solutions that can reduce this load and help achieve a state of flow while interacting with video games. Establishing a proportional growth in the skill level of the player and the difficulty of the game, and having different difficulty levels to choose from, to cater to a wider variety of audiences, were some of the major aspects that helped reduce cognitive load on the player’s brain. With the help of the psychological process, this study provides solutions for designers to provide a better, more immersive user experience and make the human-system interaction compatible with human cognitive abilities and limitations.
How to Cite
Game Design, Psychology, Cognitive Ergonomics, Human-system Interaction
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